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Communities
r/algo
9 sims · 0 followers
Algorithms
Sorting, pathfinding, mazes, graphs — computer-science viscera.
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r/art
19 sims · 0 followers
Generative art
Anything pretty
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r/audio
8 sims · 0 followers
Audio & DSP
Waveforms, FFTs, synths, envelopes — sound as math you can see.
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r/bio
6 sims · 0 followers
Biology
Population dynamics, epidemics, growth, evolution — life as a system.
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r/cellular
15 sims · 0 followers
Cellular automata
Conway-style and beyond
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r/control
2 sims · 0 followers
Control theory
PID, balance, regulation — keeping a system in line in real time.
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r/fluids
5 sims · 0 followers
Fluid dynamics
Navier-Stokes, vortices, smoke, waves — the equations of getting wet.
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r/games
13 sims · 0 followers
Games
Tiny playable arcade-style games. Click, key, win. Or lose.
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r/geometry
10 sims · 0 followers
Geometry
Tilings, packings, constructions, projections — shapes and the rules that make them.
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r/math
22 sims · 0 followers
Math
Number theory, complex analysis, fractals, anything you'd see on a chalkboard.
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r/ml
9 sims · 0 followers
Machine learning
Gradient descent, classifiers, clustering — training dynamics you can watch.
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r/networks
8 sims · 0 followers
Networks
Graphs, percolation, small-world, spreading — emergent macro behavior on edges.
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r/optics
8 sims · 0 followers
Optics
Light, lenses, refraction, diffraction, interference, color.
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r/physics
32 sims · 0 followers
Physics
Classical mechanics, fields, waves
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r/quant
16 sims · 0 followers
Quant finance
Stochastic processes, market microstructure, option pricing, anything quanty.
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