16
Clifford Drift
move cursor or drag on touch to steer the attractor
idle
161 lines · vanilla
view source
let W, H, img, data, dens, x, y;
// Adaptive view (centroid + scale) so the attractor stays framed.
let viewCx, viewCy, viewScale;
// Running point stats this frame, used to update the view each tick.
let sumX, sumY, count, minX, maxX, minY, maxY;
// Smoothed parameters and the auto-drift offset that keeps moving while idle.
let curA, curB, curC, curD;
// Mouse interaction state.
let lastMouseMove, lastMx, lastMy, hadMouse;
function resetBuffers(ctx) {
img = ctx.createImageData(W, H);
data = img.data;
dens = new Float32Array(W * H);
for (let i = 3; i < data.length; i += 4) data[i] = 255;
}
function init({ ctx, width, height }) {
W = width; H = height;
resetBuffers(ctx);
viewCx = W * 0.5;
viewCy = H * 0.5;
viewScale = Math.min(W, H) * 0.22;
x = 0.1;
y = 0.0;
curA = -1.7; curB = 1.3; curC = -0.1; curD = -1.2;
lastMouseMove = -1e9;
lastMx = -1; lastMy = -1;
hadMouse = false;
}
function tick({ ctx, time, width, height, input }) {
if (width !== W || height !== H) {
W = width; H = height;
resetBuffers(ctx);
viewCx = W * 0.5;
viewCy = H * 0.5;
viewScale = Math.min(W, H) * 0.22;
}
const t = time * 0.001;
// Auto-drift parameters (used when the cursor is idle).
const autoA = -1.7 + 0.6 * Math.sin(t * 0.13);
const autoB = 1.3 + 0.7 * Math.cos(t * 0.11);
const autoC = -0.1 + 1.2 * Math.sin(t * 0.07 + 1.3);
const autoD = -1.2 + 0.8 * Math.cos(t * 0.09 + 0.7);
// Detect mouse movement / presence. input.mouseX/Y are in canvas pixels;
// when the cursor is outside the canvas they tend to clamp / not change.
const mx = input ? input.mouseX : -1;
const my = input ? input.mouseY : -1;
const inside = mx >= 0 && my >= 0 && mx < W && my < H;
if (inside && (mx !== lastMx || my !== lastMy)) {
lastMouseMove = time;
lastMx = mx; lastMy = my;
hadMouse = true;
}
const idleMs = time - lastMouseMove;
// Fade between user-steered and auto-drift over the 3rd second of idle.
let userMix = 0;
if (hadMouse && inside) userMix = 1;
else if (hadMouse) {
if (idleMs < 2000) userMix = 1;
else if (idleMs < 3000) userMix = 1 - (idleMs - 2000) / 1000;
else userMix = 0;
}
// Mouse maps to (a, b) in [-2, 2]; c, d keep auto-drifting so families stay alive.
const userA = inside ? ((mx / W) * 4 - 2) : curA;
const userB = inside ? ((my / H) * 4 - 2) : curB;
const tgtA = userMix * userA + (1 - userMix) * autoA;
const tgtB = userMix * userB + (1 - userMix) * autoB;
const tgtC = autoC;
const tgtD = autoD;
// Smooth parameter changes so sudden cursor jumps don't snap the attractor.
const k = 0.18;
curA += (tgtA - curA) * k;
curB += (tgtB - curB) * k;
curC += (tgtC - curC) * k;
curD += (tgtD - curD) * k;
const a = curA, b = curB, c = curC, d = curD;
// Density fade.
const fade = 0.92;
for (let i = 0; i < dens.length; i++) dens[i] *= fade;
// Reset frame stats for the view-tracking recenter.
sumX = 0; sumY = 0; count = 0;
minX = 1e9; maxX = -1e9;
minY = 1e9; maxY = -1e9;
let px = x, py = y;
const N = 100000;
let maxD = 0.0001;
const cx = viewCx, cy = viewCy, scale = viewScale;
for (let i = 0; i < N; i++) {
const nx = Math.sin(a * py) + c * Math.cos(a * px);
const ny = Math.sin(b * px) + d * Math.cos(b * py);
px = nx; py = ny;
sumX += px; sumY += py; count++;
if (px < minX) minX = px;
if (px > maxX) maxX = px;
if (py < minY) minY = py;
if (py > maxY) maxY = py;
const sx = (px * scale + cx) | 0;
const sy = (py * scale + cy) | 0;
if (sx >= 0 && sx < W && sy >= 0 && sy < H) {
const idx = sy * W + sx;
const v = dens[idx] + 1;
dens[idx] = v;
if (v > maxD) maxD = v;
}
}
x = px; y = py;
// Update the view to recenter+rescale toward the actual bounding box.
if (count > 0) {
const meanX = sumX / count;
const meanY = sumY / count;
const spanX = Math.max(maxX - minX, 0.5);
const spanY = Math.max(maxY - minY, 0.5);
// Target scale fills 80% of the smaller canvas dimension.
const targetScale = 0.8 * Math.min(W / spanX, H / spanY);
// Target screen-space center accounts for offset of the attractor's mean.
const targetCx = W * 0.5 - meanX * targetScale;
const targetCy = H * 0.5 - meanY * targetScale;
const r = 0.04; // slow easing so the image doesn't slosh
viewCx += (targetCx - viewCx) * r;
viewCy += (targetCy - viewCy) * r;
viewScale += (targetScale - viewScale) * r;
}
const invLogMax = 1 / Math.log(1 + maxD);
for (let i = 0, j = 0; i < dens.length; i++, j += 4) {
const v = dens[i];
if (v <= 0.001) {
data[j] = 4;
data[j + 1] = 6;
data[j + 2] = 24;
continue;
}
let n = Math.log(1 + v) * invLogMax;
if (n > 1) n = 1;
let r, g, bl;
if (n < 0.25) {
const k2 = n / 0.25;
r = 4 + (40 - 4) * k2;
g = 6 + (10 - 6) * k2;
bl = 24 + (90 - 24) * k2;
} else if (n < 0.55) {
const k2 = (n - 0.25) / 0.30;
r = 40 + (200 - 40) * k2;
g = 10 + (30 - 10) * k2;
bl = 90 + (160 - 90) * k2;
} else if (n < 0.80) {
const k2 = (n - 0.55) / 0.25;
r = 200 + (90 - 200) * k2;
g = 30 + (180 - 30) * k2;
bl = 160 + (230 - 160) * k2;
} else {
const k2 = (n - 0.80) / 0.20;
r = 90 + (180 - 90) * k2;
g = 180 + (255 - 180) * k2;
bl = 230 + (255 - 230) * k2;
}
data[j] = r | 0;
data[j + 1] = g | 0;
data[j + 2] = bl | 0;
}
ctx.putImageData(img, 0, 0);
// HUD: current parameters and whether the mouse is steering.
const fmt = (v) => (v >= 0 ? " " : "") + v.toFixed(3);
const lines = [
"a = " + fmt(a),
"b = " + fmt(b),
"c = " + fmt(c),
"d = " + fmt(d),
userMix > 0.5 ? "mouse: steering" : "mouse: idle (auto)",
];
ctx.font = "12px ui-monospace, Menlo, monospace";
ctx.textBaseline = "top";
// Backdrop for legibility against varying density.
ctx.fillStyle = "rgba(0,0,0,0.45)";
ctx.fillRect(8, 8, 150, 16 * lines.length + 8);
ctx.fillStyle = "rgba(220,230,255,0.95)";
for (let i = 0; i < lines.length; i++) {
ctx.fillText(lines[i], 14, 12 + i * 16);
}
}
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