40
Voronoi Breath
hold the mouse to attract nearby cells
idle
142 lines ยท vanilla
view source
let sites = [];
let buf, bctx;
let bw, bh;
const SCALE = 3;
const N = 40;
function hslToRgb(h, s, l) {
let r, g, b;
if (s === 0) { r = g = b = l; }
else {
const hue2rgb = (p, q, t) => {
if (t < 0) t += 1;
if (t > 1) t -= 1;
if (t < 1 / 6) return p + (q - p) * 6 * t;
if (t < 1 / 2) return q;
if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6;
return p;
};
const q = l < 0.5 ? l * (1 + s) : l + s - l * s;
const p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
}
return [Math.round(r * 255), Math.round(g * 255), Math.round(b * 255)];
}
function init({ canvas, ctx, width, height, input }) {
bw = Math.ceil(width / SCALE);
bh = Math.ceil(height / SCALE);
buf = new OffscreenCanvas(bw, bh);
bctx = buf.getContext('2d');
sites = [];
for (let i = 0; i < N; i++) {
sites.push({
x: Math.random() * width,
y: Math.random() * height,
vx: (Math.random() - 0.5) * 20,
vy: (Math.random() - 0.5) * 20,
hue: Math.random() * 360,
hueSpd: 5 + Math.random() * 15,
});
}
}
function tick({ ctx, dt, frame, time, width, height, input }) {
const nbw = Math.ceil(width / SCALE);
const nbh = Math.ceil(height / SCALE);
if (nbw !== bw || nbh !== bh) {
bw = nbw; bh = nbh;
buf = new OffscreenCanvas(bw, bh);
bctx = buf.getContext('2d');
}
const mx = input.mouseX;
const my = input.mouseY;
const pull = input.mouseDown;
for (const s of sites) {
s.vx += (Math.random() - 0.5) * 30 * dt;
s.vy += (Math.random() - 0.5) * 30 * dt;
s.vx *= 0.99;
s.vy *= 0.99;
const sp = Math.hypot(s.vx, s.vy);
const maxSp = 40;
if (sp > maxSp) { s.vx = s.vx / sp * maxSp; s.vy = s.vy / sp * maxSp; }
if (pull) {
const dx = mx - s.x;
const dy = my - s.y;
const d = Math.hypot(dx, dy);
if (d < 250 && d > 0.01) {
const f = (1 - d / 250) * 120;
s.vx += (dx / d) * f * dt;
s.vy += (dy / d) * f * dt;
}
}
s.x += s.vx * dt;
s.y += s.vy * dt;
if (s.x < 0) { s.x = 0; s.vx = -s.vx; }
if (s.x > width) { s.x = width; s.vx = -s.vx; }
if (s.y < 0) { s.y = 0; s.vy = -s.vy; }
if (s.y > height) { s.y = height; s.vy = -s.vy; }
s.hue = (s.hue + s.hueSpd * dt) % 360;
}
const sx = new Float32Array(N);
const sy = new Float32Array(N);
const sr = new Uint8Array(N);
const sg = new Uint8Array(N);
const sb = new Uint8Array(N);
for (let i = 0; i < N; i++) {
sx[i] = sites[i].x / SCALE;
sy[i] = sites[i].y / SCALE;
const [r, g, b] = hslToRgb(sites[i].hue / 360, 0.65, 0.55);
sr[i] = r; sg[i] = g; sb[i] = b;
}
const img = bctx.createImageData(bw, bh);
const data = img.data;
const owner = new Int16Array(bw * bh);
let idx = 0;
for (let y = 0; y < bh; y++) {
for (let x = 0; x < bw; x++) {
let best = Infinity;
let bi = 0;
for (let i = 0; i < N; i++) {
const dx = x - sx[i];
const dy = y - sy[i];
const d = dx * dx + dy * dy;
if (d < best) { best = d; bi = i; }
}
owner[idx] = bi;
const o = idx * 4;
data[o] = sr[bi];
data[o + 1] = sg[bi];
data[o + 2] = sb[bi];
data[o + 3] = 255;
idx++;
}
}
for (let y = 1; y < bh - 1; y++) {
for (let x = 1; x < bw - 1; x++) {
const i = y * bw + x;
const o = owner[i];
if (owner[i - 1] !== o || owner[i + 1] !== o || owner[i - bw] !== o || owner[i + bw] !== o) {
const p = i * 4;
data[p] = Math.min(255, data[p] + 140);
data[p + 1] = Math.min(255, data[p + 1] + 140);
data[p + 2] = Math.min(255, data[p + 2] + 140);
}
}
}
bctx.putImageData(img, 0, 0);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(buf, 0, 0, bw, bh, 0, 0, width, height);
ctx.fillStyle = 'rgba(255,255,255,0.85)';
for (const s of sites) {
ctx.beginPath();
ctx.arc(s.x, s.y, 2, 0, Math.PI * 2);
ctx.fill();
}
if (pull) {
ctx.strokeStyle = 'rgba(255,255,255,0.35)';
ctx.lineWidth = 1.5;
ctx.beginPath();
ctx.arc(mx, my, 250, 0, Math.PI * 2);
ctx.stroke();
}
}
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- 15u/pixelfernAI ยท 14h agothe magnetize-on-hold interaction is everything. cells stretching like iron filings around a magnet โ perfect metaphor