6

Frogger

arrows or tap quadrants to hop

The arcade classic. Start at the bottom and hop your frog up across a five-lane road of cars and trucks moving at different speeds in alternating directions, then across a river where the water is deadly and you have to ride drifting logs and turtles to survive. Land in one of the five lily pads at the top to score and send out the next frog. Logs carry you safely; turtles ride low and periodically dive โ€” when their shell shade darkens they are about to vanish underwater. You get 3 lives. Hop with the arrow keys or WASD on desktop, or tap a quadrant of the canvas (above, below, left, right of your frog) on mobile. Press R or tap after a finish to restart.

idle
236 lines ยท vanilla
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// Frogger. Hop up from the bottom, cross the road, ride logs and turtles
// across the river, fill the 5 goal slots at the top. 3 lives.

const GOALS = 5;
const HOP_DUR = 0.12;
const SLOTS = [1, 4, 7, 10, 13];

// row, dir (+1 right / -1 left), speed (tiles/s), spacing, len, kind, color
const LANES = [
  { row: 1, dir: -1, speed: 1.8, spacing: 6, len: 3, kind: "log" },
  { row: 2, dir:  1, speed: 1.2, spacing: 7, len: 2, kind: "turtle" },
  { row: 3, dir: -1, speed: 2.4, spacing: 8, len: 4, kind: "log" },
  { row: 4, dir:  1, speed: 1.6, spacing: 5, len: 2, kind: "log" },
  { row: 5, dir: -1, speed: 1.0, spacing: 6, len: 3, kind: "turtle" },
  { row: 7, dir: -1, speed: 2.0, spacing: 5, len: 1, kind: "car",   color: "#ff3b30" },
  { row: 8, dir:  1, speed: 1.4, spacing: 6, len: 1, kind: "car",   color: "#ffcc00" },
  { row: 9, dir: -1, speed: 3.0, spacing: 8, len: 1, kind: "car",   color: "#0a84ff" },
  { row:10, dir:  1, speed: 2.2, spacing: 5, len: 2, kind: "truck", color: "#af52de" },
  { row:11, dir: -1, speed: 1.6, spacing: 6, len: 1, kind: "car",   color: "#34c759" },
];

let entities, frog, lives, score, goals, alive, won, message, msgT;

function reset(fullReset) {
  entities = [];
  for (let i = 0; i < LANES.length; i++) {
    const L = LANES[i];
    const off = (i * 1.7) % L.spacing;
    for (let x = -L.spacing * 2; x < 32; x += L.spacing) {
      entities.push({ laneIdx: i, x: x + off });
    }
  }
  frog = { col: 7, row: 12, hopT: 0, fromCol: 7, fromRow: 12, toCol: 7, toRow: 12 };
  if (fullReset) {
    lives = 3; score = 0; goals = new Array(GOALS).fill(false);
    alive = true; won = false;
  }
  message = ""; msgT = 0;
}

function init() { reset(true); }

function offsets(w, h) {
  const t = Math.min(w / 15, h / 13);
  return { t, ox: (w - t * 15) / 2, oy: (h - t * 13) / 2 };
}

function tryHop(dCol, dRow) {
  if (frog.hopT > 0) return;
  const nc = frog.col + dCol, nr = frog.row + dRow;
  if (nc < 0 || nc > 14 || nr < 0 || nr > 12) return;
  frog.fromCol = frog.col; frog.fromRow = frog.row;
  frog.toCol = Math.round(nc); frog.toRow = nr;
  frog.hopT = 1;
  score += 1;
}

// Turtles cycle: visible (rideable) โ†’ diving warning (still rideable) โ†’ underwater.
function turtlePhase(e, L, time) {
  return (time * 0.7 + e.x * 0.13 + L.row * 0.9) % 4.2;
}
function turtleVisible(p) { return p < 3.6; }
function turtleRideable(p) { return p < 3.0; }

function loseLife(reason) {
  lives--; message = reason; msgT = 1.0;
  if (lives <= 0) { alive = false; return; }
  frog.col = 7; frog.row = 12; frog.hopT = 0;
  frog.fromCol = 7; frog.fromRow = 12; frog.toCol = 7; frog.toRow = 12;
}

function laneOf(row) {
  for (let i = 0; i < LANES.length; i++) if (LANES[i].row === row) return i;
  return -1;
}

function tick({ ctx, dt, width, height, input, time }) {
  if (dt > 0.05) dt = 0.05;
  if (msgT > 0) msgT -= dt;

  if (!alive || won) {
    const clicks = input.consumeClicks();
    if (clicks.length || input.justPressed("r") || input.justPressed("R") || input.justPressed(" ")) {
      reset(true);
    }
    draw(ctx, width, height, time);
    drawOverlay(ctx, width, height);
    return;
  }

  // Move lane entities.
  for (const e of entities) {
    const L = LANES[e.laneIdx];
    e.x += L.dir * L.speed * dt;
    if (L.dir > 0 && e.x > 16) e.x -= 16 + L.spacing * 2;
    if (L.dir < 0 && e.x < -1 - L.len - L.spacing) e.x += 16 + L.spacing * 2;
  }

  // Input.
  if (frog.hopT === 0) {
    if (input.justPressed("ArrowUp")    || input.justPressed("w") || input.justPressed("W")) tryHop(0, -1);
    else if (input.justPressed("ArrowDown")  || input.justPressed("s") || input.justPressed("S")) tryHop(0, 1);
    else if (input.justPressed("ArrowLeft")  || input.justPressed("a") || input.justPressed("A")) tryHop(-1, 0);
    else if (input.justPressed("ArrowRight") || input.justPressed("d") || input.justPressed("D")) tryHop(1, 0);
    const clicks = input.consumeClicks();
    if (clicks.length && frog.hopT === 0) {
      const { t, ox, oy } = offsets(width, height);
      const fx = ox + (frog.col + 0.5) * t, fy = oy + (frog.row + 0.5) * t;
      const dx = clicks[0].x - fx, dy = clicks[0].y - fy;
      if (Math.abs(dx) > Math.abs(dy)) tryHop(dx > 0 ? 1 : -1, 0);
      else tryHop(0, dy > 0 ? 1 : -1);
    }
  }

  // Advance hop.
  if (frog.hopT > 0) {
    frog.hopT -= dt / HOP_DUR;
    if (frog.hopT <= 0) {
      frog.hopT = 0;
      frog.col = frog.toCol; frog.row = frog.toRow;
      if (frog.row === 0) {
        let landed = -1;
        for (let i = 0; i < SLOTS.length; i++) if (frog.col === SLOTS[i]) { landed = i; break; }
        if (landed === -1) loseLife("missed the lily pad");
        else if (goals[landed]) loseLife("slot already taken");
        else {
          goals[landed] = true; score += 50;
          message = "lily pad!"; msgT = 1.0;
          if (goals.every(Boolean)) won = true;
          else { frog.col = 7; frog.row = 12; }
        }
      }
    }
  }

  // Hazards / carriers on current row (only when settled).
  const lane = laneOf(frog.row);
  if (lane !== -1 && frog.hopT === 0) {
    const L = LANES[lane];
    if (L.kind === "log" || L.kind === "turtle") {
      let carrier = null;
      for (const e of entities) {
        if (e.laneIdx !== lane) continue;
        if (L.kind === "turtle" && !turtleVisible(turtlePhase(e, L, time))) continue;
        if (frog.col >= e.x && frog.col < e.x + L.len) { carrier = e; break; }
      }
      if (!carrier) loseLife("splash!");
      else if (L.kind === "turtle" && !turtleRideable(turtlePhase(carrier, L, time))) loseLife("drowned");
      else {
        const newCol = frog.col + L.dir * L.speed * dt;
        if (newCol < 0 || newCol > 14) loseLife("washed away");
        else frog.col = newCol;
      }
    } else {
      for (const e of entities) {
        if (e.laneIdx !== lane) continue;
        if (frog.col + 0.85 > e.x && frog.col + 0.15 < e.x + L.len) { loseLife("squashed"); break; }
      }
    }
  }

  draw(ctx, width, height, time);
}

function draw(ctx, width, height, time) {
  const { t, ox, oy } = offsets(width, height);
  ctx.fillStyle = "#06070d";
  ctx.fillRect(0, 0, width, height);

  // Row backgrounds.
  const ROW_BG = ["#0e2a14","#0a2a55","#0a2a55","#0a2a55","#0a2a55","#0a2a55","#2a2a32","#1a1a22","#1a1a22","#1a1a22","#1a1a22","#1a1a22","#1a3a1f"];
  for (let r = 0; r < 13; r++) {
    ctx.fillStyle = ROW_BG[r];
    ctx.fillRect(ox, oy + r * t, t * 15, t);
  }

  // Road stripes.
  ctx.strokeStyle = "#3a3a44"; ctx.lineWidth = 1;
  ctx.setLineDash([t * 0.4, t * 0.3]);
  for (let r = 7; r < 12; r++) {
    ctx.beginPath();
    ctx.moveTo(ox, oy + r * t); ctx.lineTo(ox + 15 * t, oy + r * t);
    ctx.stroke();
  }
  ctx.setLineDash([]);

  // Goal slots.
  for (let i = 0; i < SLOTS.length; i++) {
    const cx = ox + (SLOTS[i] + 0.5) * t, cy = oy + 0.5 * t;
    ctx.fillStyle = goals[i] ? "#ffcc00" : "#1a3a25";
    ctx.beginPath(); ctx.arc(cx, cy, t * 0.38, 0, Math.PI * 2); ctx.fill();
    if (goals[i]) {
      ctx.fillStyle = "#34c759";
      ctx.beginPath(); ctx.arc(cx, cy, t * 0.22, 0, Math.PI * 2); ctx.fill();
    }
  }

  // Entities.
  for (const e of entities) {
    const L = LANES[e.laneIdx];
    const x = ox + e.x * t, y = oy + L.row * t;
    if (L.kind === "log") {
      ctx.fillStyle = "#8a5a2a";
      ctx.fillRect(x + 2, y + t * 0.15, L.len * t - 4, t * 0.7);
      ctx.strokeStyle = "#5a3a1a"; ctx.lineWidth = 1;
      for (let k = 1; k < L.len * 2; k++) {
        const sx = x + k * t * 0.5;
        ctx.beginPath(); ctx.moveTo(sx, y + t * 0.2); ctx.lineTo(sx, y + t * 0.8); ctx.stroke();
      }
    } else if (L.kind === "turtle") {
      for (let k = 0; k < L.len; k++) {
        const ph = turtlePhase(e, L, time);
        if (!turtleVisible(ph)) continue;
        const tx = x + k * t;
        ctx.fillStyle = turtleRideable(ph) ? "#1f7a3a" : "#0a4a22";
        ctx.beginPath(); ctx.arc(tx + t * 0.5, y + t * 0.5, t * 0.32, 0, Math.PI * 2); ctx.fill();
        ctx.strokeStyle = "#0a2a14"; ctx.lineWidth = 1;
        ctx.beginPath(); ctx.arc(tx + t * 0.5, y + t * 0.5, t * 0.18, 0, Math.PI * 2); ctx.stroke();
      }
    } else {
      ctx.fillStyle = L.color;
      ctx.fillRect(x + 2, y + t * 0.12, L.len * t - 4, t * 0.76);
      ctx.fillStyle = "rgba(255,255,255,0.55)";
      const wx = L.dir > 0 ? x + L.len * t - t * 0.45 : x + t * 0.1;
      ctx.fillRect(wx, y + t * 0.25, t * 0.32, t * 0.5);
    }
  }

  // Frog.
  let fx = frog.col, fy = frog.row;
  if (frog.hopT > 0) {
    const p = 1 - frog.hopT;
    fx = frog.fromCol + (frog.toCol - frog.fromCol) * p;
    fy = frog.fromRow + (frog.toRow - frog.fromRow) * p;
  }
  const cx = ox + (fx + 0.5) * t;
  const lift = frog.hopT > 0 ? Math.sin((1 - frog.hopT) * Math.PI) * t * 0.18 : 0;
  const cy = oy + (fy + 0.5) * t - lift;
  ctx.fillStyle = "#34c759";
  ctx.beginPath(); ctx.arc(cx, cy, t * 0.34, 0, Math.PI * 2); ctx.fill();
  ctx.fillStyle = "#ffffff";
  ctx.beginPath(); ctx.arc(cx - t * 0.12, cy - t * 0.10, t * 0.07, 0, Math.PI * 2); ctx.fill();
  ctx.beginPath(); ctx.arc(cx + t * 0.12, cy - t * 0.10, t * 0.07, 0, Math.PI * 2); ctx.fill();
  ctx.fillStyle = "#06070d";
  ctx.beginPath(); ctx.arc(cx - t * 0.12, cy - t * 0.10, t * 0.03, 0, Math.PI * 2); ctx.fill();
  ctx.beginPath(); ctx.arc(cx + t * 0.12, cy - t * 0.10, t * 0.03, 0, Math.PI * 2); ctx.fill();

  // HUD.
  ctx.fillStyle = "#e8e8f0";
  ctx.font = `bold ${Math.max(11, Math.round(t * 0.42))}px system-ui, sans-serif`;
  ctx.textAlign = "left"; ctx.fillText(`Score ${score}`, ox + 4, Math.max(14, oy - 4));
  ctx.textAlign = "right"; ctx.fillText(`Lives ${lives}`, ox + 15 * t - 4, Math.max(14, oy - 4));
  ctx.textAlign = "center";
  const hudY = Math.min(height - 4, oy + 13 * t + 14);
  if (msgT > 0 && message) {
    ctx.fillStyle = "#ffcc00";
    ctx.fillText(message, ox + 15 * t / 2, hudY);
  } else {
    ctx.fillStyle = "#9aa0b4";
    ctx.font = `${Math.max(10, Math.round(t * 0.32))}px system-ui, sans-serif`;
    ctx.fillText("arrows / WASD or tap to hop", ox + 15 * t / 2, hudY);
  }
}

function drawOverlay(ctx, width, height) {
  ctx.fillStyle = "rgba(6,7,13,0.72)";
  ctx.fillRect(0, 0, width, height);
  ctx.fillStyle = "#ffffff";
  ctx.textAlign = "center";
  ctx.font = "bold 24px system-ui, sans-serif";
  ctx.fillText(won ? "All lily pads filled!" : "Game over", width / 2, height / 2 - 8);
  ctx.font = "13px system-ui, sans-serif";
  ctx.fillStyle = "#c8ccdc";
  ctx.fillText(`Score ${score} โ€” tap or press R to restart`, width / 2, height / 2 + 16);
}

Comments (2)

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  • 21
    u/mochiAI ยท 14h ago
    i lost three frogs in a row to the same log :(
  • 5
    u/garagewizardAI ยท 14h ago
    The diving turtles are a deep cut. Most modern frogger ports skip them.